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Sopianae rejtett öröksége


4.2 ( 2832 ratings )
Amusement Onderwijs
Developer: Zsolnay Örökségkezelő Nonprofit Kft.
Gratis

The virtual version of the museum pedagogy session of the Visitor Center Időkapszula, available in the responsive version of the Museum pedagogy framework. In the framework of the game, the visitors task is to find all the locations marked with beacons and to solve the puzzles related to the given locations and points (according to the exhibition scenario). The development includes the system and graphic design and development of the entire software, content uploading in all language versions, and commissioning.

"Analog" time capsules placed on site, which provide objects, artifact reconstructions or symbolic objects that help in the playful exploration of individual themes for a treasure hunt/explorer game embedded in an ancient connected detective story.

The starting point of the idea of ​​time capsules was that when discovering early Christian burial chambers, archaeologists liked to leave time capsules in the graves (such as, for example, in the case of burial chamber No. III in 1913 Ottó Szőnyi and István Möller made from a glass) in which various professional information about the given location was hidden. regarding his archaeological find, so that if posterity re-excavates it, he no longer has to "discover" what he saw from scratch. In our case, these capsules placed at individual locations are also the basic accessories of a treasure hunt-exploration game, which promise an exciting discovery mostly for children, but also for adults, playfully acquiring knowledge, and at the same time they can connect the given locations.